Captain Akiblue's character
Name: Runali "Runa" Lev
Age:18
Gender: Female
Appearance:
Runali stands around 5"7 with medium length dark blue-black hair. She has a black hat that normally covers it, like the picture, but without the decorations. Her left eye is covered by a black eyepatch (unless she or a crew member gets another every now and then) so the color is unknown, but her right eye is an odd golden color.
Her StarDusk symbol is on her right arm. It's the original symbol of a star and ribbon encompassing it. The symbol lacks excess designs, symbolizing that she is the captain, and the first to have the symbol printed on her.
The symbol is usually visible due to her wearing short sleeves most of the time. Her attire normally consists of tan capris pants that stop right at her knees and some type of short sleeve shirt whether it be plain or loose button up.
Position: "Somehow, I convinced enough people to believe that I'd be a good captain. Boy are they in for a ride. Captain of the Coral Pearl, and the StarDusk Pirates."
Personality: It would be hard to make out a specific personality profile for the girl. Her demeanor changes like the wind. Often, Runali is seen as a lazy lump, always dozing off on the ship as they're sailing the seas. If one is lucky, you might catch her sleep through a meaningless fight. But this side of her is only when she is around the people she is most comfortable with, meaning her crew. Normally, Runali is a fairly stoic person. Many believe her stoic personality holds an air of mystery or they may expect her to be some cryptic person with riddles and have a highly serious attitude. This is not the case. Runali just doesn't show many emotions.
The girl sometimes displays emotion when under extreme stress or in other highly emotional situations, but her usual repertoire consists of mild boredom and detached interest. Often times, during fights Runali is seen yawning in boredom, especially to long monologues. Her crew, and extreme situations are the ones or things that manage to elicit many emotions out of her.
Being a two sided coin, if one doesn't catch her being lazy, then they are bound to see... a stoic character, but one with more motivation in her eyes. She can be very perceptive, something she may demonstrate by providing important and logical decisions at critical times and by evaluating the situation from an objective point of view. There's a shift in pattern where it seems like she is only motivated during extreme periods of time, and then she'll so happen to switch it up and no one knows what to expect.
And despite all this, Runali considers herself fairly boring...(which in the narrator's opinion, she might be.)
Special Skill: Runali is extraordinarily agile. Even at a young age, she was able to execute mid-air somersaults and cartwheels that surpassed natural human talents. Because of this, she was very fast and agile in battle, able to outmaneuver almost any opponent she came across and jump exceptionally high and far even from a stationary position. She is also very limber; able to twist and bend herself into positions nearly impossible for an ordinary person to achieve. These abilities also grant her impressive parkour and freerunning skills, allowing her to scale almost any surface or terrain very quickly and squeeze through most barriers and small spaces.
Runali's most defining ability is her mastery of pressure-point martial arts. With her extensive knowledge of the human body, she can strike sequences of pressure points, immobilizing her enemies to various degrees. She has the ability to paralyze a single body part or an opponent's entire body, if she can get close enough.
History: Runali was born to a tradesmen and a store merchant. So, her life consisted of a lot of travel. While her father took business in trading, often times she would visit the different islands with him, which proved to teach her a quick tongue, making her a great bargainer. If she wasn't doing that, then she was helping her mother organize the fruits and vegetables she sold. There was nothing too extraordinary about her life. Runali was a normal cloud gazer, and if not, there wasn't too much she would do. The kids that didn't think she was weird played with her on occasions, but normally she preferred to observe than to join in. Her quiet nature comes from being told to speak when spoken to.
One day, when she was traveling with her father, Runali encountered a woman training in Tai Chi, and various meditative martial arts. Before long, she trained with the woman as well, often staying on the island and returning to her home days later. This is how she learned her agile abilities. It was all fine and peaceful until a band of thieves raided the two females. Yes, they were able to fight back, but not without the price of a few injuries- one being how she got the eyepatch. No one is sure exactly how she got injured, whether it was an explosion or she was stabbed, or something of the sorts. All they know is that she... well, got injured.
Being young, her story is still in full effect. Only months before she had started her journey sailing the seas, and now she decided to become a pirate.
Why you became a pirate: Unlike many, she has no traumatic experiences or no need for revenge. Runali just wanted to know what freedom was like. At home, she was forced into such a routine life, that normally left her cloud gazing. As a pirate, she can experience frequent change and constant adventure. Even if she doesn't show it, Runali enjoys it.
Age:18
Gender: Female
Appearance:
Runali stands around 5"7 with medium length dark blue-black hair. She has a black hat that normally covers it, like the picture, but without the decorations. Her left eye is covered by a black eyepatch (unless she or a crew member gets another every now and then) so the color is unknown, but her right eye is an odd golden color.
Her StarDusk symbol is on her right arm. It's the original symbol of a star and ribbon encompassing it. The symbol lacks excess designs, symbolizing that she is the captain, and the first to have the symbol printed on her.
The symbol is usually visible due to her wearing short sleeves most of the time. Her attire normally consists of tan capris pants that stop right at her knees and some type of short sleeve shirt whether it be plain or loose button up.
Position: "Somehow, I convinced enough people to believe that I'd be a good captain. Boy are they in for a ride. Captain of the Coral Pearl, and the StarDusk Pirates."
Personality: It would be hard to make out a specific personality profile for the girl. Her demeanor changes like the wind. Often, Runali is seen as a lazy lump, always dozing off on the ship as they're sailing the seas. If one is lucky, you might catch her sleep through a meaningless fight. But this side of her is only when she is around the people she is most comfortable with, meaning her crew. Normally, Runali is a fairly stoic person. Many believe her stoic personality holds an air of mystery or they may expect her to be some cryptic person with riddles and have a highly serious attitude. This is not the case. Runali just doesn't show many emotions.
The girl sometimes displays emotion when under extreme stress or in other highly emotional situations, but her usual repertoire consists of mild boredom and detached interest. Often times, during fights Runali is seen yawning in boredom, especially to long monologues. Her crew, and extreme situations are the ones or things that manage to elicit many emotions out of her.
Being a two sided coin, if one doesn't catch her being lazy, then they are bound to see... a stoic character, but one with more motivation in her eyes. She can be very perceptive, something she may demonstrate by providing important and logical decisions at critical times and by evaluating the situation from an objective point of view. There's a shift in pattern where it seems like she is only motivated during extreme periods of time, and then she'll so happen to switch it up and no one knows what to expect.
And despite all this, Runali considers herself fairly boring...(which in the narrator's opinion, she might be.)
Special Skill: Runali is extraordinarily agile. Even at a young age, she was able to execute mid-air somersaults and cartwheels that surpassed natural human talents. Because of this, she was very fast and agile in battle, able to outmaneuver almost any opponent she came across and jump exceptionally high and far even from a stationary position. She is also very limber; able to twist and bend herself into positions nearly impossible for an ordinary person to achieve. These abilities also grant her impressive parkour and freerunning skills, allowing her to scale almost any surface or terrain very quickly and squeeze through most barriers and small spaces.
Runali's most defining ability is her mastery of pressure-point martial arts. With her extensive knowledge of the human body, she can strike sequences of pressure points, immobilizing her enemies to various degrees. She has the ability to paralyze a single body part or an opponent's entire body, if she can get close enough.
History: Runali was born to a tradesmen and a store merchant. So, her life consisted of a lot of travel. While her father took business in trading, often times she would visit the different islands with him, which proved to teach her a quick tongue, making her a great bargainer. If she wasn't doing that, then she was helping her mother organize the fruits and vegetables she sold. There was nothing too extraordinary about her life. Runali was a normal cloud gazer, and if not, there wasn't too much she would do. The kids that didn't think she was weird played with her on occasions, but normally she preferred to observe than to join in. Her quiet nature comes from being told to speak when spoken to.
One day, when she was traveling with her father, Runali encountered a woman training in Tai Chi, and various meditative martial arts. Before long, she trained with the woman as well, often staying on the island and returning to her home days later. This is how she learned her agile abilities. It was all fine and peaceful until a band of thieves raided the two females. Yes, they were able to fight back, but not without the price of a few injuries- one being how she got the eyepatch. No one is sure exactly how she got injured, whether it was an explosion or she was stabbed, or something of the sorts. All they know is that she... well, got injured.
Being young, her story is still in full effect. Only months before she had started her journey sailing the seas, and now she decided to become a pirate.
Why you became a pirate: Unlike many, she has no traumatic experiences or no need for revenge. Runali just wanted to know what freedom was like. At home, she was forced into such a routine life, that normally left her cloud gazing. As a pirate, she can experience frequent change and constant adventure. Even if she doesn't show it, Runali enjoys it.
Captain Grothnor's Character
Name: Raymond Skalter
Age: 24
Gender: Male
Appearance:
5' 10'', Blonde ponytail, brown eyes. (He looks like Edward Kenway from AC4 in the above outfit minus the hood, and physically slimmer, less muscular and no facial hair, scars or tattoos.) Wears a red scarf bearing the StarDusk Pirates emblem in the center and a small family crest in the corner tied to his left arm. Prefers more expensive clothing.
Position: Gunner/Musician
Personality: Among the crew, he is friendly, garrulous, laid-back and affable. When in the presence of anyone outside the crew, he becomes proper and formal, the spitting image of a gentleman pirate. He has a tendency to flirt with women, even with female crew mates, though in that case its usually meant as friendly banter, though he doesn't flirt with the captain. He likes singing and playing the fiddle for the crew, and leads the crew in many shanties and tavern songs. He values loyalty above all other virtues and is extremely loyal to the Captain and crew. He despises disloyalty and traitors.
Special Skill: Fencing/Dueling. Though he uses a saber or a cutlass more often than not, he carries a rapier with him at all times which he is expertly skilled with. On the rare occasion that he draws it, the fight he is involved in usually ends within seconds. He also carries a small concealed pistol for emergencies.
History: Raymond clearly was a man of breeding, in the way he dresses and carries himself. He prefers not to talk about his past, but he has admitted that his musical talents and swordsmanship came from his wealthy upbringing.
Why did you become a pirate: The way he tells it, Ray was press-ganged when the ship he took passage on turned out to be a pirate ship, though whenever pressed for details, and then only when drunk, all he'll say is that he fought a duel over a woman and lost, though sometimes he says he fought a duel with a woman and lost.
Age: 24
Gender: Male
Appearance:
5' 10'', Blonde ponytail, brown eyes. (He looks like Edward Kenway from AC4 in the above outfit minus the hood, and physically slimmer, less muscular and no facial hair, scars or tattoos.) Wears a red scarf bearing the StarDusk Pirates emblem in the center and a small family crest in the corner tied to his left arm. Prefers more expensive clothing.
Position: Gunner/Musician
Personality: Among the crew, he is friendly, garrulous, laid-back and affable. When in the presence of anyone outside the crew, he becomes proper and formal, the spitting image of a gentleman pirate. He has a tendency to flirt with women, even with female crew mates, though in that case its usually meant as friendly banter, though he doesn't flirt with the captain. He likes singing and playing the fiddle for the crew, and leads the crew in many shanties and tavern songs. He values loyalty above all other virtues and is extremely loyal to the Captain and crew. He despises disloyalty and traitors.
Special Skill: Fencing/Dueling. Though he uses a saber or a cutlass more often than not, he carries a rapier with him at all times which he is expertly skilled with. On the rare occasion that he draws it, the fight he is involved in usually ends within seconds. He also carries a small concealed pistol for emergencies.
History: Raymond clearly was a man of breeding, in the way he dresses and carries himself. He prefers not to talk about his past, but he has admitted that his musical talents and swordsmanship came from his wealthy upbringing.
Why did you become a pirate: The way he tells it, Ray was press-ganged when the ship he took passage on turned out to be a pirate ship, though whenever pressed for details, and then only when drunk, all he'll say is that he fought a duel over a woman and lost, though sometimes he says he fought a duel with a woman and lost.
Captain Mizos' Character
Name: Luro Makachi
Age: 21
Gender: Male
Appearance:
Luro stands at about 6’9 and has bit of muscle tone needed for his job, due to his long sleeves it doesn’t show, his eyes are hazel. He has a tattoo on the right side of his face put there by natives he encountered during his travels. The StarDusk symbol rest on his chest slightly on the left a little over his heart, it remains the original with the cloth circling around it and since his shirt is normally open slightly revealing the top of his chest it always shows.
Position: Carpenter
Personality: Luro is a carefree guy that would rather sleep on a beach then go pillage a village; he seems too relaxed a majority of the time especially in times of conflict. He’s a friendly guy who is more than willing to share a pint with his worst enemy at a moment’s notice. However underneath his easygoing exterior is a violent man more than willing to use force to get his way. He’s a loyal crew member who does have a personal code of honor, however he believes anyone that’s willing to attack him should be ready to lose their life over it.
He loves nothing more than brawling and taking a nap afterwards.
Special skills: He’s been in enough fights to hold his own when it comes to bare knuckle brawl but his true skill is his obsession for firearms. Luro’s love for firearms extends to his usage of them especially his flintlock rifle. He’s spent years combining the usage of his rifle and his brawling into a style that can lock with any hand weapon, it’s a stylish close combat style using his rifle and hand-to-hand. He can reload his gun with inhuman speed (though it is still a flintlock rifle so it won’t be in five seconds or anything like that) and he’s just as deadly at long range as short but his skilled use extends only towards his rifle as pistols are more inaccurate, this doesn’t stop him from keeping one on his person. He doesn’t like sword or cutlasses so he never carries any.
History: Luro’s past seems to change each time it’s brought up in conversation making his history sketchy at best with even his current name being made up. What is known about him is that he got into trouble with the law and instead of getting imprisoned and eventually hung he decided to run away. Luro became a stowaway on a ship and to his misfortune that ship got caught in a storm. Instead of waking up in another city he found himself on a beach on some island. Very few people survived the wreck but the few that did tried to adapt to the best of their abilities. Luro met a carpenter during that time and he taught him what he knew when Luro agreed to help him in getting off the island.
The two succeeded enlisting the help of anyone that could help and made their way off the island, unfortunately when Luro returned to land he found a wanted poster of himself up in one of the port towns, knowing he couldn't stay he left on the dingy that got them to land. Unfortunately he ended up getting stranded again and met some natives during this time, his story after that is a mixture of random adventures and possibly an endless supply of lies.
Why did you become a pirate: Freedom is Luro’s reason. He loves the idea of being his own man and doing what he wants whenever he wants. So long as he can enjoy his freedom he’s content with whatever lies in his way.
Age: 21
Gender: Male
Appearance:
Luro stands at about 6’9 and has bit of muscle tone needed for his job, due to his long sleeves it doesn’t show, his eyes are hazel. He has a tattoo on the right side of his face put there by natives he encountered during his travels. The StarDusk symbol rest on his chest slightly on the left a little over his heart, it remains the original with the cloth circling around it and since his shirt is normally open slightly revealing the top of his chest it always shows.
Position: Carpenter
Personality: Luro is a carefree guy that would rather sleep on a beach then go pillage a village; he seems too relaxed a majority of the time especially in times of conflict. He’s a friendly guy who is more than willing to share a pint with his worst enemy at a moment’s notice. However underneath his easygoing exterior is a violent man more than willing to use force to get his way. He’s a loyal crew member who does have a personal code of honor, however he believes anyone that’s willing to attack him should be ready to lose their life over it.
He loves nothing more than brawling and taking a nap afterwards.
Special skills: He’s been in enough fights to hold his own when it comes to bare knuckle brawl but his true skill is his obsession for firearms. Luro’s love for firearms extends to his usage of them especially his flintlock rifle. He’s spent years combining the usage of his rifle and his brawling into a style that can lock with any hand weapon, it’s a stylish close combat style using his rifle and hand-to-hand. He can reload his gun with inhuman speed (though it is still a flintlock rifle so it won’t be in five seconds or anything like that) and he’s just as deadly at long range as short but his skilled use extends only towards his rifle as pistols are more inaccurate, this doesn’t stop him from keeping one on his person. He doesn’t like sword or cutlasses so he never carries any.
History: Luro’s past seems to change each time it’s brought up in conversation making his history sketchy at best with even his current name being made up. What is known about him is that he got into trouble with the law and instead of getting imprisoned and eventually hung he decided to run away. Luro became a stowaway on a ship and to his misfortune that ship got caught in a storm. Instead of waking up in another city he found himself on a beach on some island. Very few people survived the wreck but the few that did tried to adapt to the best of their abilities. Luro met a carpenter during that time and he taught him what he knew when Luro agreed to help him in getting off the island.
The two succeeded enlisting the help of anyone that could help and made their way off the island, unfortunately when Luro returned to land he found a wanted poster of himself up in one of the port towns, knowing he couldn't stay he left on the dingy that got them to land. Unfortunately he ended up getting stranded again and met some natives during this time, his story after that is a mixture of random adventures and possibly an endless supply of lies.
Why did you become a pirate: Freedom is Luro’s reason. He loves the idea of being his own man and doing what he wants whenever he wants. So long as he can enjoy his freedom he’s content with whatever lies in his way.
Captain Fox's Character
Name: Nolan Fischer
Age: 23
Gender: Male
Appearance: A tall fellow of 6'2, at first glance Nolan could look intimidating. However, due to his warm smiles, he does not. Nolan is almost always smiling, and they're a tad too big for his face, making him seem like a gentle giant. Nolan has somewhat messy sandy brown hair and while he does his best to appear neat and tidy they almost always seem to stick up at the corners. The man's eyes are a light blue and are what most people call expressive. Nolan believes that the clothes do make the man and as result is mostly in ironed down long sleeved shirts, dark pantaloons and boots. He often wears a vest over his shirt, just to add a pinch of fancy. He wears his symbol as a pin on top of his vest pocket.
Position: The cook
Personality: Hardworking and determined. Most think of Nolan as an ideal worker, he does what he has to do efficiently and with a smile. He's generally a nice guy who dreams big. However, he isn't a wide-eyed idealist and knows that one must work hard to get somewhere in life. The man practical and has a good head on his shoulders. Nolan is the sort of guy who would rather talk things out than butt heads with others. Most of the time, he tries to be the voice of reason that keeps people out of trouble.
Aside from being a peacekeeper Nolan is what most people call a gentle giant. He almost always has a smile on his face and can be a pretty chipper guy. He's the kind who tries not to complain to much, the sort of person who makes apple juice when life gives him lemons. He's a fun guy to be around when you're down in the dumps and while he won't do silly dances to make you feel better, he'll offer you a shoulder to lean on and maybe tell some jokes. Nolan looks out for the people who are important to him and tends to fuss over them when things go wrong. He's a mother duck kind of guy who worries about the silliest things. If you haven't had your lunch or if you've recently scraped your knee, expect this man to hover over you with creased eyebrows and a few soft-spoken retorts.
He tries not to worry, but can't help it. He's extremely protective over those who are younger than him and will make sure they are doing alright. He's pretty friendly but if you do something to get on his bad side expect some retorts or the cold shoulder.
Special Skill: Nolan is a great cook, but fried calamari and salmon soup aside, he's pretty good with a gun and has an aim worth vouching for. The man is a bit clumsy on his feet, so don't expect him to do anything great with a sword, but lifting boxes and working on a vineyard during the earlier part of his life has given him stamina. Nolan can throw a very good punch though he has had no martial arts training whatsoever. His main skills are his strength and his exceptional aim.
History: The son of Maria and Caleb Fischer, Nolan's parents own a vineyard and a run a small tavern by one of the ports. Their tavern is call The Anchor and there they serve meals and sell their homemade wine. His dad works as a waiter and the cashier while his mother was in charge of all things food related. The business has provided for them for many years and has been their main source of income.
Nolan is the oldest child, and has a sister who was born three years after and a brother who was born seven years after he was. He adores both his younger siblings and is very close to them. All three of them grew up in their little house (their house is on the second floor of the tavern) by the port and somewhere along the way Nolan fell in love with the sea. He would help pirates load their ship with cargo and would sometimes borrow tiny fishing boats so he could fish out in deeper waters.
Everything about the ocean fascinated him and lured him in like a siren would an unsuspecting sailor.
However, he knew the life of a pirate wouldn't be the kind of life for him. Someone would have to take over The Anchor and as the oldest son, it would have to be him. Aside from that Nolan also met the love of his life by the port, a spunky girl named Annie who ran the bakery nearby. As much as he wanted to sail the seven seas, he also had a life he didn't want to give up. He thought things through for several months before finally making a decision.
Nolan would see the world and sail the seas then he'd come back, marry Annie and give up on the ocean for good.
Why did you become a pirate: He joined the StarDusk pirates to fulfill his dream of travelling the world and sailing the seas. He hopes that if he goes to see what's out there his silly fantasies will quiet down and he can live a simple life by the port, one that will hopefully make his parents and Annie proud.
Age: 23
Gender: Male
Appearance: A tall fellow of 6'2, at first glance Nolan could look intimidating. However, due to his warm smiles, he does not. Nolan is almost always smiling, and they're a tad too big for his face, making him seem like a gentle giant. Nolan has somewhat messy sandy brown hair and while he does his best to appear neat and tidy they almost always seem to stick up at the corners. The man's eyes are a light blue and are what most people call expressive. Nolan believes that the clothes do make the man and as result is mostly in ironed down long sleeved shirts, dark pantaloons and boots. He often wears a vest over his shirt, just to add a pinch of fancy. He wears his symbol as a pin on top of his vest pocket.
Position: The cook
Personality: Hardworking and determined. Most think of Nolan as an ideal worker, he does what he has to do efficiently and with a smile. He's generally a nice guy who dreams big. However, he isn't a wide-eyed idealist and knows that one must work hard to get somewhere in life. The man practical and has a good head on his shoulders. Nolan is the sort of guy who would rather talk things out than butt heads with others. Most of the time, he tries to be the voice of reason that keeps people out of trouble.
Aside from being a peacekeeper Nolan is what most people call a gentle giant. He almost always has a smile on his face and can be a pretty chipper guy. He's the kind who tries not to complain to much, the sort of person who makes apple juice when life gives him lemons. He's a fun guy to be around when you're down in the dumps and while he won't do silly dances to make you feel better, he'll offer you a shoulder to lean on and maybe tell some jokes. Nolan looks out for the people who are important to him and tends to fuss over them when things go wrong. He's a mother duck kind of guy who worries about the silliest things. If you haven't had your lunch or if you've recently scraped your knee, expect this man to hover over you with creased eyebrows and a few soft-spoken retorts.
He tries not to worry, but can't help it. He's extremely protective over those who are younger than him and will make sure they are doing alright. He's pretty friendly but if you do something to get on his bad side expect some retorts or the cold shoulder.
Special Skill: Nolan is a great cook, but fried calamari and salmon soup aside, he's pretty good with a gun and has an aim worth vouching for. The man is a bit clumsy on his feet, so don't expect him to do anything great with a sword, but lifting boxes and working on a vineyard during the earlier part of his life has given him stamina. Nolan can throw a very good punch though he has had no martial arts training whatsoever. His main skills are his strength and his exceptional aim.
History: The son of Maria and Caleb Fischer, Nolan's parents own a vineyard and a run a small tavern by one of the ports. Their tavern is call The Anchor and there they serve meals and sell their homemade wine. His dad works as a waiter and the cashier while his mother was in charge of all things food related. The business has provided for them for many years and has been their main source of income.
Nolan is the oldest child, and has a sister who was born three years after and a brother who was born seven years after he was. He adores both his younger siblings and is very close to them. All three of them grew up in their little house (their house is on the second floor of the tavern) by the port and somewhere along the way Nolan fell in love with the sea. He would help pirates load their ship with cargo and would sometimes borrow tiny fishing boats so he could fish out in deeper waters.
Everything about the ocean fascinated him and lured him in like a siren would an unsuspecting sailor.
However, he knew the life of a pirate wouldn't be the kind of life for him. Someone would have to take over The Anchor and as the oldest son, it would have to be him. Aside from that Nolan also met the love of his life by the port, a spunky girl named Annie who ran the bakery nearby. As much as he wanted to sail the seven seas, he also had a life he didn't want to give up. He thought things through for several months before finally making a decision.
Nolan would see the world and sail the seas then he'd come back, marry Annie and give up on the ocean for good.
Why did you become a pirate: He joined the StarDusk pirates to fulfill his dream of travelling the world and sailing the seas. He hopes that if he goes to see what's out there his silly fantasies will quiet down and he can live a simple life by the port, one that will hopefully make his parents and Annie proud.
Captain Winter's Character
Name: Alicia Tashigi
Age: 22
Gender: Female
Appearance: The black star will be added after she is recruited and declares her loyalty to the captain.
Position: Fighter/Swordswomen
Personality: Alicia is very calm and gentle in nature. She likes to maintain a composed and relaxed sense of self and portrays this in the way she'll speak and act in situations. She enjoys having deep conversations, especially about philosophy or topics which provoke deeper thinking. She also carries an appreciation for art in all forms and enjoys beautiful scenery. Alicia proves herself useful in crisis situations, often remaining calm and putting her mind into solving a problem rather than focusing on the problem itself. That isn't to say she doesn't know fear, Alicia can become fearful and even intimidated if she's presented with a situation she can not win. This will usually result in her faltering in how she presents herself which will be when she looks for friends and those close to her for guidance. Despite her young age, Alicia appears to be wise, often reciting words of wisdom or thought provoking sentences in order to aid the minds of her friends. Some could say she is a little mysterious in some ways, although she makes no attempts to hide herself from those who seek answers from her. Lastly to note is Alicia's temper, while hard to provoke she does have the capacity and will usually lecture or scold the individual who has made her upset. Of course that's providing it's an obvious fault on their part. If it's a difference of opinion she might simply walk away to calm herself down if it becomes heated.
Special Skill: Incredible with the sword, Alicia is a masterful swordswomen who takes great pride in her skills. She is staggeringly fast and impressively graceful as each stroke from her sword is handled with the same delicacy as if it were a paint brush. Multiple opponents who challenge her in battle usually give her a wide birth when engaged with her, giving her room as to not fall prey to her sword style and technique.
History: Alicia was born to a family who owned a dojo which taught the art of the sword, so it came as no surprise that she too would learn how to fight with one. Growing up her father was far stricter on her than the other students who trained from other families in the town of her birth. Every one of her movements had to be precise, measured and perfect to the standard of her father, failure being nothing short of unacceptable. She was conditioned growing up, spending hours of her day in the garden training when she wasn't being home schooled by her mother. She would be asked to perform tests of skill, such as silencing the flame of ten candles with a single cut without harming the wax. Failure was usually met with a piece of bamboo to the back of the legs, or at least it was once she was at a level in her training where to fail was to not be focusing hard enough.
For years this was the way he father raised her, training her in everything from how to predict attacks through the movements of the feet and how to look out for incoming attacks using the periphery of her sight. Every part of her mind and body was specially conditioned to create the best possible swordswomen possible. Eventually, on her final test her father ordered that she fight him and use what she'd learned. The fight was brutal and went on for an hour before Alicia found her opening, stepping inside of her fathers reach and bringing the blade to rest against his neck. Her father couldn't have been happier in that moment and once the test was over he finally told her the words she'd longed to hear since the very beginning. He told her he was proud to call her his daughter.
Shortly after being awarded the title of master she was gifted with a sword made especially for her with her initials embedded into the metal of the hilt and her family sigil embedded into the metal on the blade itself. Shortly after she assisted her father in training students as some day it would fall to her to take over in her fathers place. However, Alicia confessed that there was allot of the world she wanted to see before taking on that responsibility and asked permission to leave so that she might live her life before she would take over as the grand master of the dojo. Her father gave her his blessing and after some heartfelt goodbyes she left her home town in order to seek her adventure.
Why did you become a pirate: She feels it is the best way to see the world and feels that if she can find treasure, she might be able to provide her family with a better way of living.
Age: 22
Gender: Female
Appearance: The black star will be added after she is recruited and declares her loyalty to the captain.
Position: Fighter/Swordswomen
Personality: Alicia is very calm and gentle in nature. She likes to maintain a composed and relaxed sense of self and portrays this in the way she'll speak and act in situations. She enjoys having deep conversations, especially about philosophy or topics which provoke deeper thinking. She also carries an appreciation for art in all forms and enjoys beautiful scenery. Alicia proves herself useful in crisis situations, often remaining calm and putting her mind into solving a problem rather than focusing on the problem itself. That isn't to say she doesn't know fear, Alicia can become fearful and even intimidated if she's presented with a situation she can not win. This will usually result in her faltering in how she presents herself which will be when she looks for friends and those close to her for guidance. Despite her young age, Alicia appears to be wise, often reciting words of wisdom or thought provoking sentences in order to aid the minds of her friends. Some could say she is a little mysterious in some ways, although she makes no attempts to hide herself from those who seek answers from her. Lastly to note is Alicia's temper, while hard to provoke she does have the capacity and will usually lecture or scold the individual who has made her upset. Of course that's providing it's an obvious fault on their part. If it's a difference of opinion she might simply walk away to calm herself down if it becomes heated.
Special Skill: Incredible with the sword, Alicia is a masterful swordswomen who takes great pride in her skills. She is staggeringly fast and impressively graceful as each stroke from her sword is handled with the same delicacy as if it were a paint brush. Multiple opponents who challenge her in battle usually give her a wide birth when engaged with her, giving her room as to not fall prey to her sword style and technique.
History: Alicia was born to a family who owned a dojo which taught the art of the sword, so it came as no surprise that she too would learn how to fight with one. Growing up her father was far stricter on her than the other students who trained from other families in the town of her birth. Every one of her movements had to be precise, measured and perfect to the standard of her father, failure being nothing short of unacceptable. She was conditioned growing up, spending hours of her day in the garden training when she wasn't being home schooled by her mother. She would be asked to perform tests of skill, such as silencing the flame of ten candles with a single cut without harming the wax. Failure was usually met with a piece of bamboo to the back of the legs, or at least it was once she was at a level in her training where to fail was to not be focusing hard enough.
For years this was the way he father raised her, training her in everything from how to predict attacks through the movements of the feet and how to look out for incoming attacks using the periphery of her sight. Every part of her mind and body was specially conditioned to create the best possible swordswomen possible. Eventually, on her final test her father ordered that she fight him and use what she'd learned. The fight was brutal and went on for an hour before Alicia found her opening, stepping inside of her fathers reach and bringing the blade to rest against his neck. Her father couldn't have been happier in that moment and once the test was over he finally told her the words she'd longed to hear since the very beginning. He told her he was proud to call her his daughter.
Shortly after being awarded the title of master she was gifted with a sword made especially for her with her initials embedded into the metal of the hilt and her family sigil embedded into the metal on the blade itself. Shortly after she assisted her father in training students as some day it would fall to her to take over in her fathers place. However, Alicia confessed that there was allot of the world she wanted to see before taking on that responsibility and asked permission to leave so that she might live her life before she would take over as the grand master of the dojo. Her father gave her his blessing and after some heartfelt goodbyes she left her home town in order to seek her adventure.
Why did you become a pirate: She feels it is the best way to see the world and feels that if she can find treasure, she might be able to provide her family with a better way of living.
Captain Arcadius' Character
Name: Mikchail Arcadius
Age: 28
Gender: Male
Appearance: 175cm tall, with broad shoulders and somewhat thickset body. His face is round, with short black hair and murky green eyes.
When on a ship, working as a navigator, he's wearing his green longcoat, a mark of navigators in his homeland. Being right-handed, he's wearing his sword and pistol on the left side, both marked with his family crest of lion and eagle clashing together in eternal combat.
His Star Dusk symbol (should he be accepted) would replace the needle inside his compass, one of the few possessions he brought with himself from his home.
Position: Navigator
Personality: Coming from a land where humans used to not be the top of the food chain, he tries to approach any situation with phlegmatism that in rare cases borders on fatalism. Being from a fairly wealthy family, and thus never really lacking for anything, he doesn't put large value in materialistic things, as his parents always taught him that you can buy things, but never wisdom and knowledge, and that those are the real currency of the world. This partially fuelled his frustration that lead him to leave the known shores and strike for lands where unknown lingered.
From practical standpoint, this created a person that was lighthearted, never was able to hold a grudge for too long and easily forgave wrongs, but also one that was easy to distract and had tendency to give up on things far too easily if they showed little promise to bear fruit of success.
Special Skill: Decent with flintlock and sword, but so far untested in actual combat, and of course, talent for navigation and cartography.
History: What is there to say about me that would not leave you sleeping from boredom after first three sentences...
I was born to a family that was one of the lesser branches of the ruling bloodline of my homeland, a distant place several months worth of a fairly perilous journey by ship, around many tricky shores and treacherous reefs. A place with long and boring history, where fat, slow merchant cogs travel between small city states and merchant empires. Where old castles, abandoned because noone needed them anymore, look down upon thick forests and dark valleys that once used to be filled with nameless horrors, but now the forests have roads cleared through them and the valleys have been cleared and became fertile farming land.
A place where, it seems, all the history has already happened.
At least that was my feeling when I got out of maritime school and served on one of those merchant cogs, named after the owner's wife. I wondered what drove those people to name them as such. Perhaps all of them were fat, boring and never ventured very far from the place they were born. I wondered if that would be my life as well, get together enough money by forty to buy my own cog, name it... Martha or some other incredibly boring name, and die by eighty, surrounded by family, in my own home I bought from my own wealth.
I wonder what led my steps that night, whether alcohol or frustration, but I suppose both are close brothers that can often be considered one and the same. I strode from the harbor pup, across the pier and right into the only ship in the harbor that wasn't a cog. I was drunk by the time, so my memory is somewhat hazy, but I vaguely remember asking the captain if he was sailing “to a place with no more fucking cogs”. The captain recognized a hansa navigator's green longcoat, and as my luck would have it, he was desperately searching for a replacement. He was a warmhearted man who made his living by taking furs from my homeland to the far lands, and returning back with precious spices.
Next day, I woke up wrapped up in my longcoat, in a longboat, and the sun was shining on the open sea. Not a forest, an abandoned castle or a damned cog in sight. The captain understood my plight, and said that he himself has done something similar back when he was some twenty stone slimmer. He said he left a note for my family that I was leaving with him on a trade mission, and that, if I'd wanted, I'd be back home in a year. I wasn't sure I'd want to be back in ten, as I was walking down the gangplank into a port that looked nothing like the one back at home.
Why did you become a pirate: One impetuous decision, and a search for life that actually feels like living.
Age: 28
Gender: Male
Appearance: 175cm tall, with broad shoulders and somewhat thickset body. His face is round, with short black hair and murky green eyes.
When on a ship, working as a navigator, he's wearing his green longcoat, a mark of navigators in his homeland. Being right-handed, he's wearing his sword and pistol on the left side, both marked with his family crest of lion and eagle clashing together in eternal combat.
His Star Dusk symbol (should he be accepted) would replace the needle inside his compass, one of the few possessions he brought with himself from his home.
Position: Navigator
Personality: Coming from a land where humans used to not be the top of the food chain, he tries to approach any situation with phlegmatism that in rare cases borders on fatalism. Being from a fairly wealthy family, and thus never really lacking for anything, he doesn't put large value in materialistic things, as his parents always taught him that you can buy things, but never wisdom and knowledge, and that those are the real currency of the world. This partially fuelled his frustration that lead him to leave the known shores and strike for lands where unknown lingered.
From practical standpoint, this created a person that was lighthearted, never was able to hold a grudge for too long and easily forgave wrongs, but also one that was easy to distract and had tendency to give up on things far too easily if they showed little promise to bear fruit of success.
Special Skill: Decent with flintlock and sword, but so far untested in actual combat, and of course, talent for navigation and cartography.
History: What is there to say about me that would not leave you sleeping from boredom after first three sentences...
I was born to a family that was one of the lesser branches of the ruling bloodline of my homeland, a distant place several months worth of a fairly perilous journey by ship, around many tricky shores and treacherous reefs. A place with long and boring history, where fat, slow merchant cogs travel between small city states and merchant empires. Where old castles, abandoned because noone needed them anymore, look down upon thick forests and dark valleys that once used to be filled with nameless horrors, but now the forests have roads cleared through them and the valleys have been cleared and became fertile farming land.
A place where, it seems, all the history has already happened.
At least that was my feeling when I got out of maritime school and served on one of those merchant cogs, named after the owner's wife. I wondered what drove those people to name them as such. Perhaps all of them were fat, boring and never ventured very far from the place they were born. I wondered if that would be my life as well, get together enough money by forty to buy my own cog, name it... Martha or some other incredibly boring name, and die by eighty, surrounded by family, in my own home I bought from my own wealth.
I wonder what led my steps that night, whether alcohol or frustration, but I suppose both are close brothers that can often be considered one and the same. I strode from the harbor pup, across the pier and right into the only ship in the harbor that wasn't a cog. I was drunk by the time, so my memory is somewhat hazy, but I vaguely remember asking the captain if he was sailing “to a place with no more fucking cogs”. The captain recognized a hansa navigator's green longcoat, and as my luck would have it, he was desperately searching for a replacement. He was a warmhearted man who made his living by taking furs from my homeland to the far lands, and returning back with precious spices.
Next day, I woke up wrapped up in my longcoat, in a longboat, and the sun was shining on the open sea. Not a forest, an abandoned castle or a damned cog in sight. The captain understood my plight, and said that he himself has done something similar back when he was some twenty stone slimmer. He said he left a note for my family that I was leaving with him on a trade mission, and that, if I'd wanted, I'd be back home in a year. I wasn't sure I'd want to be back in ten, as I was walking down the gangplank into a port that looked nothing like the one back at home.
Why did you become a pirate: One impetuous decision, and a search for life that actually feels like living.
Captain Kx'a's Character
Name: Jemima Bentham (Former Name: Regan Hodt nee Boliver)
Age: 27
Occupation: Doctor in Training
Appearance:
“Boring? I value my skin too much to have it sloughed off by some broom-up-the-ass Marine.”
Reaching a mere 5’6” Jemima is just tall in enough to look you into the eye. Her deep brown eyes are so hard and cold that they appear almost black. The only time they betray a spark of emotion is when someone lights the end of her very short fuse. Complimenting her harsh stare is head full of wavy brown (almost black) hair. The colour is so intense that light seems to disappear once it falls on her head. Remaining true to her practical nature, her hair shoulder length hair is often swept back into a bushy ponytail to keep stray strands from annoying the heck out of her, while she does her day-to-day activities. But when particularly stressed or harried, Jema will pin the wretched bunch to the back of her head with a crimson butterfly clip. The bright red provides a startling splash of colour to her otherwise dreary outfit.
Her outfit of choice these days are plain high collared ankle-length dresses in various shades of blacks, greys and navy blue. It isn’t due to any modesty on her part, as she is capable of being lusty when she wishes to, but as precaution to hide the tattoos adorning her arms and back. Mementos of her bygone youth on the high seas. Even her choice of footwear reflect a more grounded persona. She would select flat highly polished black leather shoes with a gleaming gold buckle in the summer and a black calf length black leather boots for winter. The only hints of her flirty nature are her crimson woolen shawl and alluring floral perfume. As a man, you definitely know when she has her eyes set on you, because that’s the only time she’ll ever put on her signature ruby red lipstick. The rich colour is oddly reminiscent of blood.
Personality
“Get real love. That itsy bitsy cut ain’t gonna kill you. Better shut that yap of yers or I’ll stitch it close.”
Kind doctors out here in this godforsaken wasteland? You must be dreaming. Jemima is the embodiment of the tough spirit you need to survive in this place. This certainly is no place to be a wimp, because you are asking to be the next on the slaughtering table, when the famine hits. Clever and resourceful, Jemima has her heart set out to be the best doctor possible without going through the proper channels. That means learning on the fly. Being trained as doctor in a fancy schmancy school is for youngsters who have a few years to squander. It’s not just about the number additional years she’d need, but also the money and being born the right sex. They can keep that flimsy cert. Real world experience is what counts at the end of the day.
Special Skill
“Living as some broad aboard a ship teaches you a thing or two about self-defense.”
Knuckle to the face, kneeing a guy so he lands up a whimpering mess or shooting a flintlock pistol? Easy. That’s pretty much the basic for anyone wishing to survive. The one skill that catches her opponents by surprise is her prowess with a light weighted pole (preferably metal rather than wood). That weapon keeps most enemies at bay. Anyone straying too close will be in a world of pain.
Weapon (Another Memento of Her Former Life)
A black metallic rod (approximately 6 ft) that can be disassembled into three parts (kept inside a 'herb' pouch). The weapon isn't fully hollow on the inside, so it can be unexpectedly heavy. There is a discreet number etched at the top of each smaller part to indicate where it should fit.
[Extra Notes: Jem's weapon resembles the rokushakubō.]
History
“Daddy was a legal pirate. My first husband a rebel. Same difference. Both were thieves.”
Born on a ship out in the open seas, no one had ever doubted what the baby girl would be when she grew up. After all her dad, Captain Rafael Bolivar, was an infamous privateer sponsored by the Monarchy of Almeida. Although her father had long retired by the time she was five, he knew that he still had many enemies out there, so he made sure each of his children knew how to defend themselves. It was the least he could do to atone for the bloody legacy he passed onto them.
Living and working in a tavern run by a former pirate captain meant their doors were always open to such folk whenever they passed by the quiet town of Papageorgiou located at the southernmost border of Almeida. It's the last port of call before any ship sails off into no man’s land. On the eve of her 18th birthday, Regan met her husband, the then first mate Larson Hodt. With only her father’s reluctant blessings and no ring, the gutsy girl left home and joined her husband’s crew.
Their passion for one another waned after five years due to her displeasure at her husband’s growing ambition. He was no longer the passionate, disciplined and loyal man she married. Instead he had become self-centered, ruthless and overly shallow. Regan finally broke things off with Larson a good three years after he became the Captain of the Red Peregrine. The last time she spoke to her former husband was at the harbor town Motomura before his ill-fated journey. She just stood calmly with arms crossed in front of her chest as the ship disappeared into the horizon. Several days later, following a particularly violent storm, she received the news that the Red Peregrine along with her crew had disappeared under the sea. Taking 2 weeks to grieve, Regan then travelled along the coast before finally settling down in Sumiyosi.
This was the place where Jemima found her calling to be a doctor, whilst enjoying life as the coy mistress to the newly married Dr. Bentham. He was so infatuated with her that he actually made her his assistant. Following the death of his wife during childbirth, the unrepentant man proposed to Regan, and the couple moved north to escape the malicious gossip going round. It was during their hurried wedding onboard their northbbound ship that she finally dropped her former name, Regan Hodt, and took on the name Jemima Bentham.
Why you became a pirate?
Captain, I was never no pirate. Hire me and you won't regret it. I ain't no pushover that's for sure. Canonfire, stormy seas ... I think I saw enough.
Age: 27
Occupation: Doctor in Training
Appearance:
“Boring? I value my skin too much to have it sloughed off by some broom-up-the-ass Marine.”
Reaching a mere 5’6” Jemima is just tall in enough to look you into the eye. Her deep brown eyes are so hard and cold that they appear almost black. The only time they betray a spark of emotion is when someone lights the end of her very short fuse. Complimenting her harsh stare is head full of wavy brown (almost black) hair. The colour is so intense that light seems to disappear once it falls on her head. Remaining true to her practical nature, her hair shoulder length hair is often swept back into a bushy ponytail to keep stray strands from annoying the heck out of her, while she does her day-to-day activities. But when particularly stressed or harried, Jema will pin the wretched bunch to the back of her head with a crimson butterfly clip. The bright red provides a startling splash of colour to her otherwise dreary outfit.
Her outfit of choice these days are plain high collared ankle-length dresses in various shades of blacks, greys and navy blue. It isn’t due to any modesty on her part, as she is capable of being lusty when she wishes to, but as precaution to hide the tattoos adorning her arms and back. Mementos of her bygone youth on the high seas. Even her choice of footwear reflect a more grounded persona. She would select flat highly polished black leather shoes with a gleaming gold buckle in the summer and a black calf length black leather boots for winter. The only hints of her flirty nature are her crimson woolen shawl and alluring floral perfume. As a man, you definitely know when she has her eyes set on you, because that’s the only time she’ll ever put on her signature ruby red lipstick. The rich colour is oddly reminiscent of blood.
Personality
“Get real love. That itsy bitsy cut ain’t gonna kill you. Better shut that yap of yers or I’ll stitch it close.”
Kind doctors out here in this godforsaken wasteland? You must be dreaming. Jemima is the embodiment of the tough spirit you need to survive in this place. This certainly is no place to be a wimp, because you are asking to be the next on the slaughtering table, when the famine hits. Clever and resourceful, Jemima has her heart set out to be the best doctor possible without going through the proper channels. That means learning on the fly. Being trained as doctor in a fancy schmancy school is for youngsters who have a few years to squander. It’s not just about the number additional years she’d need, but also the money and being born the right sex. They can keep that flimsy cert. Real world experience is what counts at the end of the day.
Special Skill
“Living as some broad aboard a ship teaches you a thing or two about self-defense.”
Knuckle to the face, kneeing a guy so he lands up a whimpering mess or shooting a flintlock pistol? Easy. That’s pretty much the basic for anyone wishing to survive. The one skill that catches her opponents by surprise is her prowess with a light weighted pole (preferably metal rather than wood). That weapon keeps most enemies at bay. Anyone straying too close will be in a world of pain.
Weapon (Another Memento of Her Former Life)
A black metallic rod (approximately 6 ft) that can be disassembled into three parts (kept inside a 'herb' pouch). The weapon isn't fully hollow on the inside, so it can be unexpectedly heavy. There is a discreet number etched at the top of each smaller part to indicate where it should fit.
[Extra Notes: Jem's weapon resembles the rokushakubō.]
History
“Daddy was a legal pirate. My first husband a rebel. Same difference. Both were thieves.”
Born on a ship out in the open seas, no one had ever doubted what the baby girl would be when she grew up. After all her dad, Captain Rafael Bolivar, was an infamous privateer sponsored by the Monarchy of Almeida. Although her father had long retired by the time she was five, he knew that he still had many enemies out there, so he made sure each of his children knew how to defend themselves. It was the least he could do to atone for the bloody legacy he passed onto them.
Living and working in a tavern run by a former pirate captain meant their doors were always open to such folk whenever they passed by the quiet town of Papageorgiou located at the southernmost border of Almeida. It's the last port of call before any ship sails off into no man’s land. On the eve of her 18th birthday, Regan met her husband, the then first mate Larson Hodt. With only her father’s reluctant blessings and no ring, the gutsy girl left home and joined her husband’s crew.
Their passion for one another waned after five years due to her displeasure at her husband’s growing ambition. He was no longer the passionate, disciplined and loyal man she married. Instead he had become self-centered, ruthless and overly shallow. Regan finally broke things off with Larson a good three years after he became the Captain of the Red Peregrine. The last time she spoke to her former husband was at the harbor town Motomura before his ill-fated journey. She just stood calmly with arms crossed in front of her chest as the ship disappeared into the horizon. Several days later, following a particularly violent storm, she received the news that the Red Peregrine along with her crew had disappeared under the sea. Taking 2 weeks to grieve, Regan then travelled along the coast before finally settling down in Sumiyosi.
This was the place where Jemima found her calling to be a doctor, whilst enjoying life as the coy mistress to the newly married Dr. Bentham. He was so infatuated with her that he actually made her his assistant. Following the death of his wife during childbirth, the unrepentant man proposed to Regan, and the couple moved north to escape the malicious gossip going round. It was during their hurried wedding onboard their northbbound ship that she finally dropped her former name, Regan Hodt, and took on the name Jemima Bentham.
Why you became a pirate?
Captain, I was never no pirate. Hire me and you won't regret it. I ain't no pushover that's for sure. Canonfire, stormy seas ... I think I saw enough.
Captain Prince
[Male | 22 | Human]
Vien "Colt" d'Etta is a young pirate that managed to snag infamy early in life as he seemingly secured a spot as one of the Eleven Supernovas of his generation. Vien has served as a member of several failed crews, and those that have served with him generally regard him as pleasant, considerate and resourceful. Vien is considered, most likely, to be one of the physically weakest supernovas as his placement comes from his bounty and the success associated with his name. Although most of the crews Vien has served for ultimately dissolved prematurely, his fame has spread far and wide, and his bounty for such has became engorged.
Colt, as he goes by preferably, is a bit of a paramour. Although not outwardly prideful, he is quick to showcase his abilities. He is skilled with, albeit not a master of, dueling with rapiers and guns, preferring his elegant rifle to pistols. Colt is a bit of a jack of all trades, but he has in fact mastered one: the lute. Colt is a master musician, preferring stringed instruments over all others and furthermore being capable of playing most woodwinds and percussion. It is his ability to use music and communication that his previous crewmates have said he acts as a huge asset. A single wardrum can invigorate a crew. A ballad from him inspires loyalty. The serenity of his lute eases crewmembers so much that the pain from their wounds eases as well. This, and this alone, made Colt one of the most vied for young pirates for small and large crews alike and carried over until he became a supernova.
[Expunged, but this is where his deceitful personality would go. The fact he's a manipulator, finds weaknesses, etc.
History
Colt, like many that sail the seas, dreamt of it his entire life, but not as a pirate. Colt, like his father and brother before him, wanted to enter the Navy and rise through the ranks. His family had a long line of naval careers, starting far before the Golden Age of piracy. His father had retired at the prestigious rank of Commodore, his brother was a Captain in the navy in just a few years. Colt, already showing promise with rifles, diligence in his studies and a motivation like none other, seemed to be on the same road. For a while, he actually was. Before being labelled a deserter, Colt had secured the rank of Lieutenant, granted that was speculated to be due to his familial influence.
The turning point for Colt was only two years ago when his brother, assigned with escorting precious cargo, was attacked and overwhelmed by a large criminal organization known as La Gran Curva. His brother, the famous Captain "Mustang" was taken hostage in an attempt to secure passage with the cargo. Colt, taking this personally, made it his mission to not only secure his brother, but the cargo safely. Colt lead a small infiltration team and attempted to board the lead ship holding Mustang, but his attempt was a failure. Although he was quick in not only his assassinations and ruthless in his executions, half his squad was wiped out by one person alone - one person they claimed had inhuman abilities.
[Expunged, his brother being Captain Mustang is still a secret.]
Colt splintered his remaining teams, sending half of them to retrieve his brother while he sorted out the cargo. If he could find the most precious piece of their cargo he could initiate a trade. What he found was that he was hunted down while his secondary team secured his brother. It was obvious what these thieves valued, and it wasn't Mustang. Using an experimental form of the radio that most ships use to communicate, formatted to be small, compact and only useful in short range, Colt was informed that the cargo of the ship was none other than a few of the legendary devil fruit - three to be exact. One was eaten, the other two were complete mysteries. Unnamed, even.
Colt decided his most logical course of action was to give value to his own life, making himself a bargaining chip. Colt completely consumed one of the Devil Fruit, although he didn't immediately know the difference. What led up was his capture and a unique deal. The captain of the ship that had captured Mustang and Colt agreed to forfeit Mustang and feign the death of Colt in return for the services of Colt. The twist, however, was that the honorable d'Etta name, the Stallions of the Sea, would be tarnished knowing Colt had became a pirate. The deal, still, was enough for Colt. Desperate and feeling guilty for the losses he and his youthful arrogance had caused was enough for him to allow the world to think him dead, even his family. He felt it was better this way.
[Expunged, but this is were I would explain that La Gran Curva has been blackmailing Colt to use different pirate crews to attain certain treasures, attack the navy, etc., then dissolving them and taking what they needed.]
Traits and Abilities
Physical Traits
For the most part, Colt is perfectly fit young adult. He has no exceptional strength or agility, nor honed reflexes. He is, however, a capable marksmen and duelist, but easily below the standards of those whom specialize in such.
Musician
Colt is a master musician specializing most specifically in stringed instruments. He almost immediately masters any instrument he picks up, and if he hasn't played one before, he picks it up eerily quick. Although not as masterful, Colt is still prodigious with any other form of instrument, ranging from woodwinds to percussion, More importantly, Colt can piece together words sounds to create melodies with ease. As easily as most people breath, actually, Colt can create what most would consider masterful works of art. He can do this himself or with others, and others that have played with him tend to believe they oddly improve when playing with him, and not merely by association. Many have said its as if Colt sold his soul to the devil for his talent.
Devil Fruit
The Devil Fruit that Colt consumed was later identified as the Sonus Unda. This devil fruit can either manifest as a Paramecia or Logia type pending on its consumer - a trait unique to it - but is most definitely a Paramecia type in the case of Colt. The fruit allows the user to either generate and manipulate sound waves, or to turn into them in the case of Logia-type users. The downside of a Logia user, however, is the inability to manipulate other sound waves while actively being a soundwave, but that is trivial to Colt. A side effect of the Sonus Undo fruit is Colt's proficiency with any object that allows the manipulation of soundwaves. Not only does his mind inherently understand how sound waves work, his body quickly understands how an object manipulates them. This has granted Colt the ability to see sound waves and everything they interact with, not only using it as a form of echolocation but also to see waves where they are generated from. Colt can mute sounds, change his own voice into that of any other, amplify and hear sounds otherwise inaudible from great distances, understand and interpret inconsistencies in speech and even make himself immune to vertigo or sound impairment of any kind, such as a flashbang. Limits include the distance by which he can amplify and see sounds, as well as the complete inability to hear or manipulate anything from or in the ocean.
Sonus Eikyō is arguably the signature ability of Colt, and is partially the reason he is considered a Supernova. To use this ability, Colt must create sound using an instrument. Any sounds, specifically music, that is created can then affect those listening to it in a myriad of ways, including inspiration, rage, seduction, joy, etc. This ability actually encompasses several others. The most advanced form of this ability is a sub ability called "Shigeki" which allows Colt to speed up healing (to a minor degree) by stimulating cells or even stimulate the secretion of adrenaline by influencing the endocrine system.
Sonus Sandan jū is the only truly destructive ability of Colt. Colt loads a lead ball, but no gunpowder into his rifle. He then fires it using sheer soundwaves. The ball itself vibrates at such an intense frequency that it immediately diffuses its energy onto whatever it hits, causing significant collateral destruction while also creating a powerful and loud blowback out of the tip of the barrel, making the technique seemingly more akin to a shotgun than a single rifle shot.
Sonus Ōrora is a technique with no actual use aside from entertainment. Colt must play an instrument to use this ability. When he does, he can generate small auroras that reflect tune he plays.The exact nature of this ability is uncertain and it can only be used at night. Colt describes it as manipulating the water molecules in air to reflect moonlight in a certain way, but the ability itself is a mystery. The auroras generated are not capable of being used as illusions, however, can be shaped roughly into whatever form or color he desires.
Sonikkubūmu is a technique that replicates a sonic boom. The shockwave and loud disruptive force is notable and can even bust ear drums at close enough range. To use this, Colt merely has to clap his hands. Colt himself has immunity to the sonic boom, but otherwise cannot choose who it affects.
Furasshuban is a technique that replicates a flash bang - without the flash. The sound is not only disorienting, it can induce vomiting and vertigo.
Amai Koe is a passive skill of Colt, but he must actively choose who it affects, with one exception. Normally, Colt can tune in on a single individual and speak in a way that sounds 'perfect' to the listener, pending on what Colt is trying to do. This is used for persuasion and intimidation primarily, and isn't always effective. This technique is more effective as Colt gains influence on whomever he has targeted or has simply spent more time with him. This technique is somewhat autonomous as it records reactions to different tones, not only from the user, to best understand how a target would prefer to be spoken to, and goes as far as listening to breathing patterns and the heartbeat of its target to do so. The exception to this single target rule is if Colt is speaking to a crowd, in which he can use this technique to passively adjust his voice to get the best 'net' response, however, this is limited in scope.
Vien "Colt" d'Etta is a young pirate that managed to snag infamy early in life as he seemingly secured a spot as one of the Eleven Supernovas of his generation. Vien has served as a member of several failed crews, and those that have served with him generally regard him as pleasant, considerate and resourceful. Vien is considered, most likely, to be one of the physically weakest supernovas as his placement comes from his bounty and the success associated with his name. Although most of the crews Vien has served for ultimately dissolved prematurely, his fame has spread far and wide, and his bounty for such has became engorged.
Colt, as he goes by preferably, is a bit of a paramour. Although not outwardly prideful, he is quick to showcase his abilities. He is skilled with, albeit not a master of, dueling with rapiers and guns, preferring his elegant rifle to pistols. Colt is a bit of a jack of all trades, but he has in fact mastered one: the lute. Colt is a master musician, preferring stringed instruments over all others and furthermore being capable of playing most woodwinds and percussion. It is his ability to use music and communication that his previous crewmates have said he acts as a huge asset. A single wardrum can invigorate a crew. A ballad from him inspires loyalty. The serenity of his lute eases crewmembers so much that the pain from their wounds eases as well. This, and this alone, made Colt one of the most vied for young pirates for small and large crews alike and carried over until he became a supernova.
[Expunged, but this is where his deceitful personality would go. The fact he's a manipulator, finds weaknesses, etc.
History
Colt, like many that sail the seas, dreamt of it his entire life, but not as a pirate. Colt, like his father and brother before him, wanted to enter the Navy and rise through the ranks. His family had a long line of naval careers, starting far before the Golden Age of piracy. His father had retired at the prestigious rank of Commodore, his brother was a Captain in the navy in just a few years. Colt, already showing promise with rifles, diligence in his studies and a motivation like none other, seemed to be on the same road. For a while, he actually was. Before being labelled a deserter, Colt had secured the rank of Lieutenant, granted that was speculated to be due to his familial influence.
The turning point for Colt was only two years ago when his brother, assigned with escorting precious cargo, was attacked and overwhelmed by a large criminal organization known as La Gran Curva. His brother, the famous Captain "Mustang" was taken hostage in an attempt to secure passage with the cargo. Colt, taking this personally, made it his mission to not only secure his brother, but the cargo safely. Colt lead a small infiltration team and attempted to board the lead ship holding Mustang, but his attempt was a failure. Although he was quick in not only his assassinations and ruthless in his executions, half his squad was wiped out by one person alone - one person they claimed had inhuman abilities.
[Expunged, his brother being Captain Mustang is still a secret.]
Colt splintered his remaining teams, sending half of them to retrieve his brother while he sorted out the cargo. If he could find the most precious piece of their cargo he could initiate a trade. What he found was that he was hunted down while his secondary team secured his brother. It was obvious what these thieves valued, and it wasn't Mustang. Using an experimental form of the radio that most ships use to communicate, formatted to be small, compact and only useful in short range, Colt was informed that the cargo of the ship was none other than a few of the legendary devil fruit - three to be exact. One was eaten, the other two were complete mysteries. Unnamed, even.
Colt decided his most logical course of action was to give value to his own life, making himself a bargaining chip. Colt completely consumed one of the Devil Fruit, although he didn't immediately know the difference. What led up was his capture and a unique deal. The captain of the ship that had captured Mustang and Colt agreed to forfeit Mustang and feign the death of Colt in return for the services of Colt. The twist, however, was that the honorable d'Etta name, the Stallions of the Sea, would be tarnished knowing Colt had became a pirate. The deal, still, was enough for Colt. Desperate and feeling guilty for the losses he and his youthful arrogance had caused was enough for him to allow the world to think him dead, even his family. He felt it was better this way.
[Expunged, but this is were I would explain that La Gran Curva has been blackmailing Colt to use different pirate crews to attain certain treasures, attack the navy, etc., then dissolving them and taking what they needed.]
Traits and Abilities
Physical Traits
For the most part, Colt is perfectly fit young adult. He has no exceptional strength or agility, nor honed reflexes. He is, however, a capable marksmen and duelist, but easily below the standards of those whom specialize in such.
Musician
Colt is a master musician specializing most specifically in stringed instruments. He almost immediately masters any instrument he picks up, and if he hasn't played one before, he picks it up eerily quick. Although not as masterful, Colt is still prodigious with any other form of instrument, ranging from woodwinds to percussion, More importantly, Colt can piece together words sounds to create melodies with ease. As easily as most people breath, actually, Colt can create what most would consider masterful works of art. He can do this himself or with others, and others that have played with him tend to believe they oddly improve when playing with him, and not merely by association. Many have said its as if Colt sold his soul to the devil for his talent.
Devil Fruit
The Devil Fruit that Colt consumed was later identified as the Sonus Unda. This devil fruit can either manifest as a Paramecia or Logia type pending on its consumer - a trait unique to it - but is most definitely a Paramecia type in the case of Colt. The fruit allows the user to either generate and manipulate sound waves, or to turn into them in the case of Logia-type users. The downside of a Logia user, however, is the inability to manipulate other sound waves while actively being a soundwave, but that is trivial to Colt. A side effect of the Sonus Undo fruit is Colt's proficiency with any object that allows the manipulation of soundwaves. Not only does his mind inherently understand how sound waves work, his body quickly understands how an object manipulates them. This has granted Colt the ability to see sound waves and everything they interact with, not only using it as a form of echolocation but also to see waves where they are generated from. Colt can mute sounds, change his own voice into that of any other, amplify and hear sounds otherwise inaudible from great distances, understand and interpret inconsistencies in speech and even make himself immune to vertigo or sound impairment of any kind, such as a flashbang. Limits include the distance by which he can amplify and see sounds, as well as the complete inability to hear or manipulate anything from or in the ocean.
Sonus Eikyō is arguably the signature ability of Colt, and is partially the reason he is considered a Supernova. To use this ability, Colt must create sound using an instrument. Any sounds, specifically music, that is created can then affect those listening to it in a myriad of ways, including inspiration, rage, seduction, joy, etc. This ability actually encompasses several others. The most advanced form of this ability is a sub ability called "Shigeki" which allows Colt to speed up healing (to a minor degree) by stimulating cells or even stimulate the secretion of adrenaline by influencing the endocrine system.
Sonus Sandan jū is the only truly destructive ability of Colt. Colt loads a lead ball, but no gunpowder into his rifle. He then fires it using sheer soundwaves. The ball itself vibrates at such an intense frequency that it immediately diffuses its energy onto whatever it hits, causing significant collateral destruction while also creating a powerful and loud blowback out of the tip of the barrel, making the technique seemingly more akin to a shotgun than a single rifle shot.
Sonus Ōrora is a technique with no actual use aside from entertainment. Colt must play an instrument to use this ability. When he does, he can generate small auroras that reflect tune he plays.The exact nature of this ability is uncertain and it can only be used at night. Colt describes it as manipulating the water molecules in air to reflect moonlight in a certain way, but the ability itself is a mystery. The auroras generated are not capable of being used as illusions, however, can be shaped roughly into whatever form or color he desires.
Sonikkubūmu is a technique that replicates a sonic boom. The shockwave and loud disruptive force is notable and can even bust ear drums at close enough range. To use this, Colt merely has to clap his hands. Colt himself has immunity to the sonic boom, but otherwise cannot choose who it affects.
Furasshuban is a technique that replicates a flash bang - without the flash. The sound is not only disorienting, it can induce vomiting and vertigo.
Amai Koe is a passive skill of Colt, but he must actively choose who it affects, with one exception. Normally, Colt can tune in on a single individual and speak in a way that sounds 'perfect' to the listener, pending on what Colt is trying to do. This is used for persuasion and intimidation primarily, and isn't always effective. This technique is more effective as Colt gains influence on whomever he has targeted or has simply spent more time with him. This technique is somewhat autonomous as it records reactions to different tones, not only from the user, to best understand how a target would prefer to be spoken to, and goes as far as listening to breathing patterns and the heartbeat of its target to do so. The exception to this single target rule is if Colt is speaking to a crowd, in which he can use this technique to passively adjust his voice to get the best 'net' response, however, this is limited in scope.